Digital Play App Instructions
DERBY CAST APP
Digital Play
The Host and players use their own mobile devices to play the complete Derby Cast horse racing game—no physical game board required.
DIGITAL PLAY — HOST INSTRUCTIONS
Create and manage the game, control participation and selections, enter official results and odds, calculate scores, and guide each race through completion.
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1.
Open the Host App. Select Digital.
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2.
Save your codes. Write down the Private Host Recovery Code and Room Code. Share only the Room Code with players joining the Digital Play Room.
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3.
Admit players. Each player enters a name and the Room Code and is assigned a digital marker number from 1–20.
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4.
Mark unavailable horses. Select every scratched horse and every horse not entered in the race before locking selections.
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5.
Collect selections. Players choose their horses and finishing predictions, then select Save Pick.
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6.
Verify and lock. Confirm that the roster, selections, and digital marker numbers are correct. Select Lock All Selections.
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The app uses the official final odds and the Derby Cast Final Odds Calculator. A Win selection scores only if the horse finishes first. A player selecting a horse to finish second (Place) scores if the horse finishes first or second. A Player selecting a horse to finish third (Show) scores if the horse finishes first, second or third. No points are awarded if the horse finishes below the predicted level. A player selecting a horse to win receives the full value of the odds of the winning horse. Selecting a horse to finish second, the player is awarded half of the horse's first place odds and selecting a horse to finish third, receives half of the horse's second place point total. For example, at final odds of 10-to-1, a qualifying Win, Place, or Show selection earns 10, 5, or 2 points. The app calculates these points automatically.
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Score the race. After the race, enter the official Win, Place, and Show horses and final odds. SelectScore Race.The app calculates race points and cumulative points.
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Review standings. Players can instantly view accumulated points and standings. Select Score History to review each player’s race-by-race scores.
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Begin the next race and determine the winner. Select Next Race and repeat. Points accumulate from race to race. The first player whose accumulated score is greater than 20 points wins. If two or more players exceed 20 points in the same race, the player with the highest accumulated score wins. If they remain tied, conduct an additional race for the tied players or declare co-winners only if that option was agreed upon before play. If the group agrees to play a set number of races and no one exceeds 20 points, the player with the highest accumulated score wins.
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11.
End the game. Selecting Exit ends the game. The Host can retrieve the scoring history later using the Private Host Recovery Code.
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12.
Recover the Host room. After a disconnection, reenter the Host App, select Recover Host Room, and enter the Room Code and Private Host Recovery Code. Player points and digital positions will be restored.
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Reconnect a player. The player reenters the Player App, selects Digital, enters the Room Code and the same name, and selects Rejoin Existing Player. Approve the alert to restore that player’s information.
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Use Refresh only when needed. The app refreshes automatically. Refresh is a backup for a temporary connection delay and will not erase selections or restart the game.
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Manage the roster. The Host can add, remove, or reconnect a player upon request.
DIGITAL PLAY — PLAYER INSTRUCTIONS
Join the Host’s digital room, submit your own race selections, and follow your results, accumulated score, standings, and scoring history.
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1.
Open the Player App. Select Digital, enter your name and the Room Code provided by the Host, then select Join Game.
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2.
Find your marker. Your assigned digital marker number appears to the left of your name and TAP TO CHOOSE appears to the right.
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3.
Make your selection. Select TAP TO CHOOSE and select your horse and finishing prediction. Horse numbers highlighted in red are unavailable.
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Save your pick. Select Save Pick. Only the Host can change your saved selection upon request.
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Confirm the locked selection. After the Host locks all selections, your choice becomes read-only. Verify that it is correct.
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Understand how points are awarded. The app uses the official final odds and the Derby Cast Final Odds Calculator. A Win selection scores only if the horse finishes first. A player selecting a horse to finish second (Place) scores if the horse finishes first or second. A Player selecting a horse to finish third (Show) scores if the horse finishes first, second or third. No points are awarded if the horse finishes below the predicted level. A player selecting a horse to win receives the full value of the odds of the winning horse. Selecting a horse to finish second, the player is awarded half of the horse's first place odds and selecting a horse to finish third, receives half of the horse's second place point total. For example, at final odds of 10-to-1, a qualifying Win, Place, or Show selection earns 10, 5, or 2 points. The app calculates these points automatically.
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Follow the Leaderboard. The Live Leaderboard displays each player’s selection and digital position. Watch the race while the Host enters the official first-, second-, and third-place finishers.
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View your results. Your score is automatically calculated and displayed in the Leaderboard.
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9.
Compare the standings. Scores remain visible so you can compare accumulated point totals and standings with the other players.
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Continue playing and determine the winner. The app refreshes when the Host selects Next Race. Points accumulate from race to race. The first player whose accumulated score is greater than 20 points wins. If two or more players exceed 20 points in the same race, the player with the highest accumulated score wins. If they remain tied, conduct an additional race for the tied players or declare co-winners only if that option was agreed upon before play. During a tie-resolution race, only tied players remain eligible. If the group agrees to play a set number of races and no one exceeds 20 points, the player with the highest accumulated score wins.
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Request help when needed. The Host can change a saved selection, add or remove a player, or reconnect a disconnected player upon request.
